
I made a new devvlog showing off some stuff i had added to my game. most of this is old news here but i have not made a video in a while.
https://videos.ofafox.com/v.php?v=20250411_devvlog
https://youtu.be/oCHPsZUr1Dk
I made a new devvlog showing off some stuff i had added to my game. most of this is old news here but i have not made a video in a while.
https://videos.ofafox.com/v.php?v=20250411_devvlog
https://youtu.be/oCHPsZUr1Dk
Encara que la #Fedijam ja hagi acabat (i guanyat, per cert ), continuo actualitzant el #Paraploimos
La última cosa que he afegit és el que en diuen #FogOfWar o boira de guerra. Bàsicament és que el mapa està covert per una boira (en el meu cas per núvolets cuquis) que es va escampant a mesura que hi passes pel mig, o que desbloqueges coses (en el meu cas, a l'entrar a una polis, per exemple).
Crec que ara començaré a fer un #DevLog abans d'oblidar-ho tot!
You can read the expanded dev-log with more info on game design on our Patreon;
https://www.patreon.com/posts/dev-log-5-0-and-125896694
(We're also working on updating the website so you can read the blog without going trough Patreon).
From now on, my newsletter will chronicle the journey of collaborating on a game with the aim of being (relatively) financially successful.
No space for enemies on the floor? We made them fly!
Follow the development journey of our new indie game with our monthly Dev Diary videos!
youtu.be/2bsLd7tJl-M
The next long-overdue devlog on my village building game just dropped!
Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader simulating a classic analog clock could have a similar application, and that's exactly what we'll be creating today. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1KOGr3CovRw
Hi everyone! In this video, I would like to demonstrate a shader that reacts to mouse clicks and movements. It is a variation of a shader displaying the Mandelbrot set, which I created here about a year ago. This time, however, we will enhance it by adding the Julia set at a point chosen by the user, and we will add more control elements, all of which will be controlled by the mouse. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=zQYqRHL6V8E
And, as always, here's the accompanying video
https://www.youtube.com/watch?v=p132jLQWoNQ
#IndieDev #DevLog #GodotEngine #GameDev
#itch #gamedev #devlog #programming #commonLisp #mcclim name-picker app. https://lispy-gopher-show.itch.io/lispmoo2/devlog/909471/common-names-lisp-and-random-names-app
Welp, it's useful to me.
#Devlog
While working on the full game, I took some time to optimize it.
So I updated the demo to benefit from these improvements and it now runs even better!
Also simplified the UI with single Global Quality setting + gamepad glyph + automatic settings adjustment on first launch and more...
#IndieGame #GameDev
#インディーゲーム #ue5 #スーパーゲ制デー #indiedev #optimization
Hi everyone! In this video, I won't be showcasing any shader. Instead, I'll show you a trick for easily generating #2D sprites from #3D models in Godot Engine 4.4 or higher. #Godot #Godot4 #GodotEngine #GodotTips #devlog #indiedev
https://www.youtube.com/watch?v=i_XV78N7Zuo
#LifeDev #DevLog 22
* Playtest, polish, and updates.
* New plugin for emergent behavior, GOAP, state tree.
Video https://youtu.be/dVbbgPG6n1M
Text https://jerobarraco.itch.io/lifedev/devlog/906478/devlog-22-045-playtest-and-updates-2
ItchIo https://jerobarraco.itch.io/lifedev
#itch #gamedev #programming #devlog https://lispy-gopher-show.itch.io/lispmoo2/devlog/906389/my-programming-principles-for-game-dev-12 concerning #softwareEngineering
Listing and defending the best conjunction of #commonLisp packages and programming strategy I can muster. A part one out of two or possibly three.
TO HEAD OFF CONTROVERSY
At one point I say "lisp is the best" and then give a specific example of some python changes over the last ten years. Please consider my whole point, which is clearly and specifically about LISP's age compared to other languages.
Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version. We've seen that before, right? But this time, we won't settle for ordinary square objects - we'll tilt them a bit to create a diagonal grid with an adjustable size. Let's take a look at how such an algorithm works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=8WDIST68epQ
I wrote a post-mortem/making of blog post for my latest game:
https://www.thenet.sk/game0021/post0000
(Updated 2025-03-21)
Since information on this specific topic seems scarce, I wrote a devlog explaining how I successfully applied basic C# code obfuscation to my Godot project.
https://midnightspiregames.itch.io/minerva-labyrinth/devlog/899501/c-obfuscation-in-godot
And, as always, here's the accompanying video. In addition to covering January/February work, this one also looks back on development across 2024 as a whole https://youtube.com/watch?v=6m7wTKxROVI
#IndieDev #DevLog #GodotEngine #GameDev
Hi everyone! Let's create a simple algorithm that allows us to remap the colors of our scene to a predefined palette. This effect can be useful if, for example, we want to simulate the screen of an older device that only supported, say, 256 colors, and similar scenarios. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=a_GEf_nGMNE