
The wait for Godot (4.5 that is) just got a bit shorter, with the release of Godot 4.5 dev2.
This is a new feature release leading up to Godot 4.5 beta and in this video, we go hands-on with most of the new features.

The wait for Godot (4.5 that is) just got a bit shorter, with the release of Godot 4.5 dev2.
This is a new feature release leading up to Godot 4.5 beta and in this video, we go hands-on with most of the new features.
KOOK: Retro FPS #GameDev in Godot day 432: TODO Tuesday, probably working on rocket launcher. #GodotEngine, blender.
Hey I'm still looking for work.
I've applied to a lot of places in my area and I'm getting nothing.
I'm a programmer at heart, but I've also been looking for regular entry-level jobs because there haven't been any coding positions open at my level as far as I could tell.
If you can offer me a job, it might save my butt. And if you can't offer me a job, could you at least share this post?
I live 30 minutes away from Bellevue if that helps.
Mutant Ocean, Ludum Dare 57
Dive in the oceans of a distant planet exploring deeper to find rare mutated earth fish in this combat free roguelite!
Made with @tetraminose.bsky.social and @idkayuk.bsky.social in 72 hours.
https://hyphinett.itch.io/mutant-ocean
#LDJam #IndieGame #Godot #GameDev #GodotEngine
(sound up to hear the underwater BGM I made :3 )
Godot finally implemented screen-reader support! This is a huge step forward on the viability of Godot for desktop apps. Really good stuff.
The GUI Galore Humble Bundle is a HUGE collection of game UI packs from #Gamedev Market for all game engines such as #Unity3d, #GodotEngine, #GameMaker and #UnrealEngine.
https://gamefromscratch.com/gui-galore-game-dev-market-humble-bundle/
Exploring a level: cabins, altars, caves, ruins and ... clubbing
Weapon 3 is in now. It starts off pretty weak with low damage and 3 projectiles, but can be upgraded to add more projectiles and piercing. Looks pretty neat, I think.
#godotengine #godot #indiedev #gamedev
Time for free #UnrealEngine assets with the April 8th - 22nd Fab #gamedev asset giveaway. Although as you can see from the video exporting to #GodotEngine is also quite easy, so hoard away!
https://gamefromscratch.com/fab-april-2025-free-asset-giveaway-apr-8-april-22/
#GodotEngine #Blender #Pipeline #Addon
Okay, the blender-godot-pipeline plugin is off the ground!
https://codeberg.org/dbat/blender-godot-pipeline
I hope it helps someone. Please give me feedback! I hope this project can integrate your own ideas and needs.
Right now it tries to:
1. Reduce mesh duplication.
2. Manages MultiMeshInstances from objects tagged in Blender.
Encara que la #Fedijam ja hagi acabat (i guanyat, per cert ), continuo actualitzant el #Paraploimos
La última cosa que he afegit és el que en diuen #FogOfWar o boira de guerra. Bàsicament és que el mapa està covert per una boira (en el meu cas per núvolets cuquis) que es va escampant a mesura que hi passes pel mig, o que desbloqueges coses (en el meu cas, a l'entrar a una polis, per exemple).
Crec que ara començaré a fer un #DevLog abans d'oblidar-ho tot!
@ben This is one of the reasons given by #RedotEngine for forking #Godot:
"Over the years, we've observed Godot drifting away from being truly community-driven. They still claim to be, of course, but their actions suggest otherwise: over 3000 of community PRs remain unaddressed on GitHub, while corporate interests appear to have growing influence over feature development and bug fixes."
I just had the dumbest awesome idea.
In 1998, I built a website entirely in VRML just because I thought it was fun. That project taught me a lot about markup languages, Javascript, 3d design, user experience, and how completely and unquestionably foolish it is to try to do in 3 dimensions what can be done in just 2. (A lesson companies like Apple and Facebook are learning all over again with #VR)
But... #GodotEngine can target HTML5. I could rebuild my dumb website for the 30-year anniversary!
After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders!
For detailed changes:
https://deakcor.itch.io/pixelover/devlog/918923/pixelover-017-blending-mode-and-per-object-shader
I'm so sorry @godotengine #godotengine but this is my solution to literally everything.
Unfortunately we didn't make it to the finish line for this #ludumdare, but I like what we made so far! We'll definitely continue this when we can.
Programming and game design by me,
WIP Art and game design by @Kultuk
#GodotEngine #Blender #Pipeline #Addon
ETA: New url
I am brewing a Blender->Godot Multimesh thing...
https://codeberg.org/dbat/blender-addon-godot-utils/src/branch/main/godot-multimesh
The Godot side works (with a plugin) but I must still polish it some.
There will be a cool Godot event in Karlsruhe, Germany on May 24th and 25th:
actual thing i had to google as a #gamedev
Currently building a game called "Mole Cart" for #ldjam where you play a mole, riding a mine cart into the depths.