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#godot

35 posts32 participants1 post today
Ben Lubar (any pronouns)
Public

hmm

how do I carve Shape3D's

I want to make a hole for the door

do I convert it to a debug mesh, run the CSG stuff on it, and then do a convex decomposition?

Kao Félix
Public

Got a shell texture fur shader for Godot working today, based on a video and code from youtube.com/@Acerola_t

I've put it on a gist for now, but want to post to godotshaders.com at some point: gist.github.com/kaofelix/13dca

video: youtu.be/9dr-tRQzij4?si=t-GQl-

There are still some features missing from the version on the video, as well as improvements to make in the node code itself, but getting there!

Rie
Public

Please help a friend out with his Master's thesis by playing his #Godot game, Liskara! It automatically collects anonymized data about your play style, no need to fill out a survey (you'll be shown the data at the end before it's uploaded). It takes about 10 minutes and you need both KB+mouse and a gamepad (you'll be asked to switch between them, for science)

:windows: 1drv.ms/u/c/9d53ca46dc722e32/E

:linux: 1drv.ms/u/c/9d53ca46dc722e32/E

Gameplay video:

Tearcell Games
Public

The multiplayer grind continues for #steelinsecticide!

At this point Steam lobby, local, and 'late join' all mostly work, though ALOT of work needs to be done to get syncing of all the destructible objects working sufficiently.

It is definitely a VERY weird way of thinking to get this working properly and feels so much more fragile...

Dana
Public

Anyway, I ended up making my own nav-mesh generator, to satisfy my need for nice and orderly shapes.

It uses the vertices and surface normals in a given mesh, to decide what surfaces should be part of the nav-mesh.

And far as I can tell, it's working beautifully.