
No space for enemies on the floor? We made them fly!
Follow the development journey of our new indie game with our monthly Dev Diary videos!
youtu.be/2bsLd7tJl-M
No space for enemies on the floor? We made them fly!
Follow the development journey of our new indie game with our monthly Dev Diary videos!
youtu.be/2bsLd7tJl-M
For dev diary #35, I wrote a bit about my experience at BostonFIG last weekend! https://lunarchippy.games/2024/12/21/diary-35-bostonfig-after-action-report/
My September dev diary for Empire and Legacy is up: https://johnayliff.com/blog/index.php/2024/09/27/empire-and-legacy-september-2024/
Made some good progress on my jam game. I even put a new build at https://cranky-tapir.itch.io/get-the-goose but there's loads of work to get done yet, it's not a game yet just an in progress tech prototype. Getting close though. If you have anything you'd like to share let me know, I'll be checking the #Fedijam tag regularly to see how things are going #godot #DevDiary #indiedev #gamedev
New #devlog is up!
https://tonycooper.itch.io/time-scavengers/devlog/790307/update-12-creating-to-destroy
This month on TIME SCAVENGERS - building a satellite array to destroy it, from concept to blockout and next steps
Patreon game dev self promo for adult furry video game
My next game dev log is up for the Wholesome Furry Smut Simulator! (Hey, in my defense, no one stopped me from naming it that, so I did. )
I've been practicing painting backgrounds and things are starting to look really pretty!
Icons of current and post-launch Burdens for Boons & Burdens. Read more here: https://www.indiedb.com/games/boons-burdens/features/boons-burdens-devlog-shouldering-burdens #GameDev #DevDiary #IndieGames #PixelArt
Slow progress, but still progress. I'm a bit tired at the moment and prefer to keep my free time resting and doing stuff with my family.
But It's taking shape! Maybe a first usable version of the API will be released soonish ?
After that, I will need to focus a bit on the front-end. And ow boy, it scares me. #egui? #leptos? Something else? Oh, and I suck at UI/UX.
A bit a progress today, I was able to use tokio-cron-scheduler crate in the API to schedule the fetch process.
I removed the old fetcher crate, and basically plan to merge everything in one fat crate instead of having a workspace. I hope it will speed up the compile process a bit. Will I regret this decision later in the far future? Probably. I will let future me handle this and hate present me.
It needs some testing but then it should be good!
Some progress were made!
I will now merge the fetching process in the API.
For now I have a separate crate doing this, and it's cron scheduled. For a project this small, I think I can just create a scheduled task in the API.
I have implemented a kind of mutex to prevent fetching the same feed several times at the same time, so having several instance of the API won't be an issue.
Thanks @catsalad for the done item idea!
As predicted, I added a new item on my #todo list before finished one, BUT I have almost finished the current one so that's fine
With this, a user will be able to add notes (in #markdown of course) on an article he reads. A feature I found on #inoreader and even I never used it myself, it may prove useful and it's pretty cheap to implement.