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#csharp

5 posts5 participants0 posts today
Flaky
Public

Implemented submission of tags to my MusicBrainz Sync plugin for MusicBee! Also got the function working in a way where I don't need to keep rewriting code. Getting so close to completion now.

LumKitty
Public

Going live to do some more software dev. as I attempt to get v1.1 of my loops plugin for #VNyan to work without crashing. Once working we'll have the ability to kill existing loops, as well as unique session IDs for every loop in the system

JSON Alexander
Public

So, for anyone not in dotnetland, MediatR is a library which is commonly implementing a design pattern known as CQRS, one of the many completely pointless "design pattern for the sake of design patterns" found within OOP and which I have been trying dearly to make people stop using.

2 months ago its lead developer posted in a comment to a reddit thread 'You can print it on a shirt “I will never commercialize MediatR”. And I will sign it.', only for that lead developer to, two months later, make it closed source...

Jimmy, you have no idea how much of a favour you are doing for me

reddit.com/r/dotnet/comments/1

SpielmannSpiel
Public

found, not really a bug, an interesting behavior in C# and @godotengine

When parsing JSON, an int gets parsed to a float. Which probably makes sense, since everything in JavaScript is a float anyways.
But that then breaks the ulong parsing with a wrong format. Don't know if this is a new 4.4 behavior or if it was always this way. In any case it took me a while to find this bug in my code.

#csharp #godot #gamedev #indiedev #Godot4 #programming #programmingtips #JavaScript #json