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#longreads

1 post1 participant0 posts today
Longreads
Public

"The wind gusts reached 100 miles per hour and the smoke was thick and rancid. Sarvis watched electric cars explode and garbage bins tip over, fill with flames, and blow down the streets like missiles." @jbienkahn for @RollingStone

longreads.com/2025/01/24/the-p

Josh Renaud
Public

It would be hard to overstate the antipathy among many Atari ST users for the IBM PC and its clones. They saw the PC as an inferior, ugly machine.

The IGS animation I attached below (probably made by Steve Turnbull circa 1990-91) is a good example of this feeling.

breakintochat.com/blog/2024/10

(2/x)

Josh Renaud
Public

A pyramid piece by Steve Turnbull, called "XNET_LST.IG", is a trippy tour-de-force — the most amazing IGS animation ever created, in my opinion. Full of details, it showcases every trick Turnbull had learned over the last two years.

Read more and see the animations:
breakintochat.com/blog/2024/10

Josh Renaud
Public

Have you explored the #longreads story of "Instant Graphics and Sound" for the Atari ST?

breakintochat.com/blog/categor

Discover a niche community that made cool — but forgotten — art, animation, and games for Atari ST bulletin boards using a plain-text protocol that predated RIPscrip.

Five parts have been published. Part 6 is under construction.

#atari#atarist#dev
Josh Renaud
Public

From full-blown graphical user interfaces, to strategy and dice games, the point-and-click features of "Instant Graphics and Sound" made some radically different experiences possible on a humble Atari ST bulletin board system.

breakintochat.com/blog/2024/09

This is part 5 of my #longreads series on IGS. Boosts appreciated!

#atari#atarist#dev