Josh Renaud<p>Next, I compared the good and bad files in Hex Fiend. The good ones had an "lh1" signature in the header, while the bad ones had an "lh5." </p><p>Okay, clearly they were using different compression methods. But how could I extract the lh5 ones?</p><p>Googling turned up this Keka issue on GitHub -- <br><a href="https://github.com/aonez/Keka/issues/1257" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/aonez/Keka/issues/1</span><span class="invisible">257</span></a> -- which mentions a different problematic Atari ST LZH file on Discmaster and how dexvert handles it fine.</p><p>(2\x)</p><p><a href="https://digipres.club/tags/atari" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>atari</span></a> <a href="https://digipres.club/tags/atarist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>atarist</span></a> <a href="https://digipres.club/tags/digipres" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digipres</span></a> <a href="https://digipres.club/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://digipres.club/tags/mac" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mac</span></a> <a href="https://digipres.club/tags/keka" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>keka</span></a></p>