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My game became fully playable about... two weeks ago? But there are minor things to polish here and there. On my way to make a title screen, which would be shitty because I'm out of free space for graphics.
Just created this silly little cat skull asset specifically for it.
Btw here's a little script I wrote in Ruby to facilitate converting texts into the format needed for my project.
100 downloads. thank you!
also source code is now available (first C project so be kind )
Hi lovely people. New demo 0.1.5 of Anna: The Magic of Words (NES) got released, after players feedback. If you asked how the deeper dungeons look: I added passwords to skip levels.
Hint: only skip if you think you are strong enough ;-)
You can find the passwords directly on the download page at eastpixel.itch.io and on our website, www.eastpixel.de/anna
Hmm, changing:
for (i = 0; i < DOSE_TYPE_COUNT; ++i)
{
Foe_Dose_Stack[i] = 0;
}
to:
i = DOSE_TYPE_COUNT;
do
{
--i;
Foe_Dose_Stack[i] = 0;
} while (i > 0);
saves 7 bytes of codesize.
Welp, guess I'm doing some code refactoring soon.
Hey lovely people. Are you ready for never seen gameplay from my upcoming game Anna: The Magic of Words (NES)? THE FOREST will have an over+underworld and if you don't like spiders, there is a #arachnophobia mode in game settings. (video 2/2)
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