A progress report of sorts?
Over the past week I spent a lot of time and bothered a lot of very talented people on my quest to figure out Blender, Unity, and, in particular, proper/advanced Unity lighting techniques to deliver stunning lighting at a fraction of the cost of realtime global illumination, all aimed at overhauling my VRChat world which was based primarily on assets from Second Life which used full-bright diffuse maps with baked-in lighting and shadows. The goal was simple: change it from day to night, bake lights myself, simple as heck, but in the end it spiralled out of control with a lot of UV optimisation work and some custom items I modelled, unwrapped, and textured entirely from scratch.
Below is going to be a thread of pictures I took as I worked towards completing the overhaul.