In the light of #amigapril, here's level 5 of our 1992 #Amiga game Hoi. Having a #demoscene background, we wanted to create a crazy level with psychedelic demo-like effects.
Later, the level turned out to form a stress test for emulators and video compression.
𝙸𝚗𝚜𝚒𝚍𝚎 𝙷𝚘𝚒
From a series of 3D tributes to childhood game nostalgia I made in the 2000s.
I designed this game named Hoi for the Amiga, released worldwide on two diskettes in 1992.
Info, music, downloads:
https:metinseven.nl ➔ Team Hoi game devs
When I was an Amiga game developer, the German Factor 5 developers were among my heroes.
I was honored when many years later, Factor 5's Lutz Osterkorn ordered my game voxel artworks for his bedroom wall. He sent me these photos.
Pixel art icons I made in the mid-1990s.
Back then a coder and me were "The Games Department," a semi-autonomous game dev department of a Dutch media company. We created our Windows game Moon Child there.
Moon Child game, info and more…
https://archive.org/details/MoonChildGame
Spent some time updating my @linkstack page. You're invited. There's a range of retro-computing / retro-gaming / chiptune related links in the bottom half of the page…
The last game I made with a fellow Team Hoi game developer was a China-themed 2003 platform game called Yin Hung for the Symbian mobile OS, used by several Nokia mobile phones, such as the N-Gage.
I had shifted from pixel art to 3D creation in the late 1990s, and used 3ds Max to create Yin Hung's graphics.
A selection of my characters and scenery for the 1997 Windows platform game Moon Child.
More pixels in the
Moon Child downloads, videos and more:
https://archive.org/details/MoonChildGame
CGA icons (16 fixed colors, 32 x 32 pixels) I made for a Windows 95 desktop theme of the 1997 game Moon Child.
More pixels in the
Moon Child downloads, videos, …
https://archive.org/details/MoonChildGame
A mock-up I made with my 256-color pixel graphics for the 1997 Windows platform game Moon Child.
More pixels in the
Moon Child downloads, videos and more:
https://archive.org/details/MoonChildGame
A rough 1-bit pixel concept sketch I made for the title picture of our 1997 Moon Child game.
More pixels in the
Moon Child downloads, videos and more:
https://archive.org/details/MoonChildGame
My 640 x 480 pixels title picture for the 1997 Moon Child Windows game.
I was in a transition from Deluxe Paint (Amiga) to Photoshop (Windows 95).
I made a different title image for the final release, but this is still my favorite.
Moon Child downloads, videos, …
https://archive.org/details/MoonChildGame
The MS-DOS version of our 1994 puzzle game Clockwiser can now be played online:
https://dosgames.com/game/clockwiser/
Note: you'll need to look up a letter in the load-up matrix to get past the copy protection, see the link in the page.
Have fun!
A terminal I made for our 1997 Windows game Moon Child. Back then, having 256 colors at your disposal for a game was still relatively luxurious, so I had to make use of the smooth gradients that were possible.
As you can see, I used Deluxe Paint ("DPaint") on an Amiga to create this.
Moon Child downloads, videos and more:
https://archive.org/details/MoonChildGame
My end-of-game artwork for the 1997 Moon Child game.
I was in a transition from Deluxe Paint (Amiga) to Photoshop (Windows 95), hence the mix between dithering and actual smoothing. It looked better on a CRT screen.
The image didn't make it into the game, because we decided to go for 3D animation.
Moon Child downloads, videos, …
https://archive.org/details/MoonChildGame