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#teamhoi

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Metin Seven 🎨
Public

Alternative box cover artwork for the 1992 Hoi Amiga game in a minimalistic voxel style and retro look, reflecting a situation from the game. I made the original pixel graphics too.

More game-related artwork in the 🧵

Metin Seven
Public
When I was an Amiga game developer, the German Factor 5 developers were among my heroes.

I was honored when many years later, Factor 5's Lutz Osterkorn ordered my game voxel artworks for his bedroom wall. He sent me these photos. Flip to see each of them.

https://ko-fi.com/metinseven/shop/wallpapers

#PixelArt #VoxelArt #GameDev #gaming #games #RetroGaming #RetroComputing #retro #commodore #amiga #TeamHoi #tech #technology #vintage #arcade #design #artwork #digital #DigitalArt #art #artist #GraphicDesign #MastoArt #FediArt #CreativeToots
Metin Seven
Public
Pixel art icons I made in the mid-1990s.

Back then a coder and me were "The Games Department," a semi-autonomous game dev department of a Dutch media company. We created our Windows game Moon Child there.

Moon Child game, info and more…
https://archive.org/details/MoonChildGame

#TeamHoi #PixelArt #GameDev #gaming #games #RetroGaming #RetroComputing #retro #commodore #amiga #1990s #windows #CharacterDesign #design #artwork #DigitalArt #art #GraphicDesign #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon
Metin Seven 🎨
Public

Four pixel art logos I made as intros to our Amiga games and demos in the early 1990s.

Some of the logos have a restricted amount of colors, to allow a visual effect behind it.

And yes, the castle logo is an obvious wink to Disney. 😉

More pixels in the 🧵

Metin Seven 🎨
Public

🧵 The last game I made with a fellow Team Hoi game developer was a China-themed 2003 platform game called Yin Hung for the Symbian mobile OS, used by several Nokia mobile phones, such as the N-Gage.

I had shifted from pixel art to 3D creation in the late 1990s, and used 3ds Max to create Yin Hung's graphics.

Metin Seven 🎨
Public

My graphics for the Venom Wing Amiga shoot-em-up game, released in 1990 by the British Thalamus game publisher.

I've always recognized a caricature of Margaret Thatcher in the bottom left of the cliff. 😃

More pixels in the 🧵

Metin Seven 🎨
Public

🧵 A terminal I made for our 1997 Windows game Moon Child. Back then, having 256 colors at your disposal for a game was still relatively luxurious, so I had to make use of the smooth gradients that were possible. 🙂

As you can see, I used Deluxe Paint ("DPaint") on an Amiga to create this.

Moon Child downloads, videos and more:
archive.org/details/MoonChildG

Metin Seven 🎨
Public

🧵 My end-of-game artwork for the 1997 Moon Child game.

I was in a transition from Deluxe Paint (Amiga) to Photoshop (Windows 95), hence the mix between dithering and actual smoothing. It looked better on a CRT screen. 😅

The image didn't make it into the game, because we decided to go for 3D animation.

Moon Child downloads, videos, …
archive.org/details/MoonChildG