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#NoneuclideanGeometry

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Zeno Rogue
Public

We cannot tell how fast we are moving (for example, do not feel that Earth is moving very fast). This is related to how the objects move at constant speed in a straight line if no force is acting on them.

This is not the case in spherical or hyperbolic geometry, though (assuming a naive model of time*). In this visualization, every point in the yellowish "ghost" moves in a straight line at constant speed. The captain could tell how fast they are moving by measuring these distortions.

* not the case in (anti-)de Sitter spacetime, as in Relative Hell. zenorogue.itch.io/relative-hel

Zeno Rogue
Public

Four new alternate land structures added recently to HyperRogue! As usual, the great walls are straight lines.

(a great walls following a periodic pattern

(b) lots of great walls crossing at 90° angles

(c) lots of great walls crossing at 60° angles, with some surprises waiting in the corners.

(d) no great walls, but using the "landscape method" to determine the boundaries between lands.

Zeno Rogue
Public

Two-point equidistant projection of the hyperbolic plane, but one point is in the center, and the other point is in the infinity, and changes its direction during this animation. The frame where horocycles are mapped to straight lines is insighftul. (Basically, a circle of radius 𝑟 around the center of ℍ² is mapped to a cirlce of radius 𝑟 around the center of 𝔼², and concentric horocycles are similarly mapped to straight lines; these two conditions determine where every point is mapped.) Based on an idea by bengineer8u.

By the way, our video "Portals to Non-Euclidean Geometries" youtu.be/yqUv2JO2BCs has just passed 1M views!

Zeno Rogue
Public

An animation of this game. (In the end, dead groups are removed for scoring purposes.)

Thanks to tres14159 on Twitter for the idea of the animation, and to @henryseg for the suggestion to make the stones larger. This is not a regular tiling, so some stones touch, but in some cases the distances between intersections are larger.
#noneuclidean #noneuclideangeometry #rogueviz #bringsurface #baduk #mathart