Damian Yerrick<p><span class="h-card" translate="no"><a href="https://mastodon.social/@jk" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>jk</span></a></span> This perverse incentive wouldn't be nearly as strong if there were a way to electronically pay a website's operator an amount on the order of 0.25 EUR or USD. Instead, payment processors' fee per transaction incentivized a package deal: buy one article for $3 bundled with a month of access to all other articles on that site (and no other sites). Ad targeting tech promised a workaround for lack of micropayments, but its perverse incentives were even worse.</p><p><a href="https://peoplemaking.games/tags/subscription" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>subscription</span></a> <a href="https://peoplemaking.games/tags/paywall" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>paywall</span></a> <a href="https://peoplemaking.games/tags/micropayment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>micropayment</span></a> <a href="https://peoplemaking.games/tags/WebMonetization" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebMonetization</span></a> <a href="https://peoplemaking.games/tags/PackageDeal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PackageDeal</span></a> <a href="https://peoplemaking.games/tags/AdTech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AdTech</span></a> <a href="https://peoplemaking.games/tags/PerverseIncentive" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PerverseIncentive</span></a></p>