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vga256<p>found buried on a making of messiah bonus disc, available only by mail order from interplay</p><p><a href="https://dialup.cafe/tags/win95" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>win95</span></a> <a href="https://dialup.cafe/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a></p>
heise online<p>Microsoft will Raytracing in Spielen mit DXR 1.2 deutlich beschleunigen</p><p>Im April 2025 soll DXR 1.2 für Entwickler erscheinen, das an zwei Stufen in der Grafik-Pipeline neue Funktionen für mehr Tempo standardisiert.</p><p><a href="https://www.heise.de/news/Microsoft-will-Raytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">heise.de/news/Microsoft-will-R</span><span class="invisible">aytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon</span></a></p><p><a href="https://social.heise.de/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://social.heise.de/tags/IT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IT</span></a> <a href="https://social.heise.de/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> <a href="https://social.heise.de/tags/Nvidia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nvidia</span></a> <a href="https://social.heise.de/tags/SDK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDK</span></a> <a href="https://social.heise.de/tags/Spiele" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Spiele</span></a> <a href="https://social.heise.de/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a></p>
WinFuture.de<p>Mit <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raytracing</span></a> 1.2 führt <a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> neue Technologien ein. Die sollen <a href="https://mastodon.social/tags/Spiele" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Spiele</span></a> auch für Besitzer älterer <a href="https://mastodon.social/tags/Grafikkarten" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Grafikkarten</span></a> deutlich hübscher machen. Von einer Verbesserung um das 2,3-fache ist die Rede. <a href="https://winfuture.de/news,149769.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149769.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
GPUOpen<p>🧐 AMD Radeon GPU Analyzer (RGA) is our performance analysis tool for <a href="https://mastodon.gamedev.place/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a>, <a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a>, SPIR-V, <a href="https://mastodon.gamedev.place/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a>, &amp; <a href="https://mastodon.gamedev.place/tags/OpenCL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenCL</span></a>.<br> <br>✨As well as updates for AMD RDNA 4, there's enhancements to the ISA view UI, using the same updated UI as RGP ✨</p><p>More detail: <a href="https://gpuopen.com/learn/rdna-cdna-architecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/rdna-cdna-ar</span><span class="invisible">chitecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts</span></a><br>(🧵5/7)</p>
retrocompmx<p>El 9 de noviembre de 2000, Microsoft lanza la versión 8 de su software de interfases de programación de aplicaciones que gestionan actividades de multimedia sobre todo en video juegos y video, Direct<br><a href="https://mastodon.social/tags/retrocomputingmx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputingmx</span></a> <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a></p>
Liam @ GamingOnLinux 🐧🎮<p>Microsoft embraces more open standards with DirectX 12 adopting SPIR-V <a href="https://www.gamingonlinux.com/2024/09/microsoft-embraces-more-open-standards-with-directx-adopting-spir-v/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2024/09/micr</span><span class="invisible">osoft-embraces-more-open-standards-with-directx-adopting-spir-v/</span></a></p><p><a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a></p>
Khronos Group<p>Once <span class="h-card" translate="no"><a href="https://lea.pet/@microsoft" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>microsoft</span></a></span> 's Shader Model 7 is released, <a href="https://fosstodon.org/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos <a href="https://fosstodon.org/tags/SPIR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SPIR</span></a> and <a href="https://fosstodon.org/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> Working Groups to ensure that this transition benefits the whole development ecosystem.</p><p><a href="https://devblogs.microsoft.com/directx/directx-adopting-spir-v/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/directx-adopting-spir-v/</span></a></p>
Caio<p>É claro que não parece muito substancial nos dias de hoje, mas naquele momento, eu achava muito relevante ampliar o leque de coisas que eu podia fazer com o computador (e, consequentemente, passar mais tempo nele, indo além dos jogos, cada vez mais pesados e incompatíveis com o hardware que eu tinha). De certa forma, também era um desafio. Ninguém mais usava <a href="https://bolha.us/tags/MSDOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MSDOS</span></a> em casa. O sistema havia se tornado um apêndice depois do lançamento do <a href="https://bolha.us/tags/Windows95" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Windows95</span></a> e era uma coisa do passado, principalmente depois de 96 ou 97, quando o <a href="https://bolha.us/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> engrenou e o Windows passou a ganhar cada vez mais jogos sofisticados.</p>
heise online<p>"Alan Wake 2" läuft nicht auf GeForce GTX 1080 Ti und Radeon RX 5700 XT</p><p>Das Entwicklungsstudio Remedy verwendet Mesh-Shaders. "Alan Wake 2" läuft deswegen nur auf neueren Grafikkarten.</p><p><a href="https://www.heise.de/news/Alan-Wake-2-laeuft-nicht-auf-GeForce-GTX-1080-Ti-und-Radeon-RX-5700-XT-9341389.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">heise.de/news/Alan-Wake-2-laeu</span><span class="invisible">ft-nicht-auf-GeForce-GTX-1080-Ti-und-Radeon-RX-5700-XT-9341389.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege</span></a></p><p><a href="https://social.heise.de/tags/AMD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AMD</span></a> <a href="https://social.heise.de/tags/AMDRadeon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AMDRadeon</span></a> <a href="https://social.heise.de/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://social.heise.de/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://social.heise.de/tags/Grafikkarten" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Grafikkarten</span></a> <a href="https://social.heise.de/tags/Nvidia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nvidia</span></a> <a href="https://social.heise.de/tags/NVIDIAGeForce" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NVIDIAGeForce</span></a> <a href="https://social.heise.de/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a></p>
genstar.service<p>So, I'm trying to run this (<a href="https://feralheart-unleashed.itch.io/feralheart-unleashed" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">feralheart-unleashed.itch.io/f</span><span class="invisible">eralheart-unleashed</span></a>) itch.io game, but it always crashes after the copyright screen with this backtrace: <a href="https://bpa.st/C5XQ" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">bpa.st/C5XQ</span><span class="invisible"></span></a></p><p><a href="https://meow.social/tags/Wine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Wine</span></a> <a href="https://meow.social/tags/Itch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Itch</span></a> <a href="https://meow.social/tags/ItchIO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ItchIO</span></a> <a href="https://meow.social/tags/Game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Game</span></a> <a href="https://meow.social/tags/Compatibility" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Compatibility</span></a> <a href="https://meow.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a></p>
rubikcuber<p>An <a href="https://mastodon.gamedev.place/tags/introduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>introduction</span></a>. <a href="https://mastodon.gamedev.place/tags/GenX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenX</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> since '96. Started in the days of <a href="https://mastodon.gamedev.place/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> 3 (!) and <a href="https://mastodon.gamedev.place/tags/N64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>N64</span></a>.</p><p>For my sins I was lead programmer on <a href="https://mastodon.gamedev.place/tags/EarthwormJim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EarthwormJim</span></a> 3D and State of Emergency amongst others. Worked for a while on <a href="https://mastodon.gamedev.place/tags/Playstation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Playstation</span></a> Home. Nowadays mostly technical project management contracting and consultancy, but still coding.</p><p>Experience with <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unreal</span></a> and <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> (pah!) but also custom engines and weird legacy code. Still trying and failing to find the time to squeeze in indie solo dev work. Maybe one day.</p>
AlternativeTo<p><a href="https://mas.to/tags/CrossOver" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CrossOver</span></a> 23, a software that enables users to run Microsoft apps on Mac, Linux, and ChromeOS devices, has just launched. The update includes support for <a href="https://mas.to/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> 12 on macOS, a simplified process to uninstall Windows software, and EA App Support on Linux.<br><a href="https://alternativeto.net/news/2023/8/crossover-23-has-been-released-with-directx-12-support--uninstall-feature-and-ea-app-support-on-linux/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">alternativeto.net/news/2023/8/</span><span class="invisible">crossover-23-has-been-released-with-directx-12-support--uninstall-feature-and-ea-app-support-on-linux/</span></a></p>
IT News<p>DirectX 12 support comes to CrossOver on Mac with latest update - Enlarge / CrossOver 23 on macOS Ventura. (credit: Samuel Axon) </p><p>... - <a href="https://arstechnica.com/?p=1961372" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">arstechnica.com/?p=1961372</span><span class="invisible"></span></a> <a href="https://schleuss.online/tags/codeweavers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>codeweavers</span></a> <a href="https://schleuss.online/tags/crossover23" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>crossover23</span></a> <a href="https://schleuss.online/tags/crossover" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>crossover</span></a> <a href="https://schleuss.online/tags/directx12" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx12</span></a> <a href="https://schleuss.online/tags/emulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulation</span></a> <a href="https://schleuss.online/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a> <a href="https://schleuss.online/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://schleuss.online/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://schleuss.online/tags/wine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wine</span></a></p>
Phoronix<p>.@VulkanAPI 1.3.240 Brings New Extension To Help With <a href="https://noc.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://noc.social/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a> Compatibility</p><p><a href="https://www.phoronix.com/news/Vulkan-1.3.240-Released" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">phoronix.com/news/Vulkan-1.3.2</span><span class="invisible">40-Released</span></a></p><p>Original tweet : <a href="https://twitter.com/phoronix/status/1618575152010395652" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">twitter.com/phoronix/status/16</span><span class="invisible">18575152010395652</span></a></p>
Brian Jackson<p><a href="https://graphics.social/tags/introduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>introduction</span></a> <a href="https://graphics.social/tags/introductions" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>introductions</span></a> <span class="h-card"><a href="https://graphics.social/@SheriffStone" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>SheriffStone</span></a></span> and I are building a community over at graphics.social. It's for everyone interested in the science of computer graphics across all industries like: <a href="https://graphics.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://graphics.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://graphics.social/tags/vr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vr</span></a> <a href="https://graphics.social/tags/ar" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ar</span></a> <a href="https://graphics.social/tags/XR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XR</span></a> <a href="https://graphics.social/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://graphics.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://graphics.social/tags/render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>render</span></a> <a href="https://graphics.social/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://graphics.social/tags/academics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>academics</span></a> <a href="https://graphics.social/tags/cg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cg</span></a> <a href="https://graphics.social/tags/movies" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>movies</span></a> <a href="https://graphics.social/tags/tv" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tv</span></a> <a href="https://graphics.social/tags/streaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>streaming</span></a> <a href="https://graphics.social/tags/design" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>design</span></a> <a href="https://graphics.social/tags/web3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>web3</span></a></p><p>Various tech that I hope gets discussed: <a href="https://graphics.social/tags/cad" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cad</span></a> <a href="https://graphics.social/tags/pbr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pbr</span></a> <a href="https://graphics.social/tags/sdf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdf</span></a> <a href="https://graphics.social/tags/nerfs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nerfs</span></a> <a href="https://graphics.social/tags/webgl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webgl</span></a> <a href="https://graphics.social/tags/metal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>metal</span></a> <a href="https://graphics.social/tags/vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkan</span></a> <a href="https://graphics.social/tags/opengl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opengl</span></a> <a href="https://graphics.social/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a> <a href="https://graphics.social/tags/renderman" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>renderman</span></a> <a href="https://graphics.social/tags/unrealengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unrealengine</span></a> <a href="https://graphics.social/tags/unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity3d</span></a> as well as languages likes <a href="https://graphics.social/tags/c" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>c</span></a> <a href="https://graphics.social/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a> <a href="https://graphics.social/tags/csharp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>csharp</span></a> <a href="https://graphics.social/tags/lua" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lua</span></a> <a href="https://graphics.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a></p>