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#resonite

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ResAnnounce<p>Resonite devlog post: I've got to talk a bit about the big vision of Resonite on recent Resonance - where the platform is going, whare are its ultimate goals and motivations.</p><p>I've cut this into its own video clip:</p><p><a href="https://youtu.be/TTpZb9r73TE" rel="nofollow noopener noreferrer" target="_blank">https://youtu.be/TTpZb9r73TE</a></p><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite devlog post: Models of the Gaussian splat editing tool visual (the visual changes shap depending on if you are using the sphere or box mode of the tool)</p><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
Jae<p><a href="https://soc.jae.fi/tags/Resonite" rel="nofollow noopener noreferrer" target="_blank">#Resonite</a><span> ARM headless package updated, now containing Brotli and FreeType.<br><br>Those two are built on my own forge until official forks are made.<br><br></span><a href="https://j4.lc/resonite-arm-libraries.html" rel="nofollow noopener noreferrer" target="_blank">https://j4.lc/resonite-arm-libraries.html</a></p>
ResAnnounce<p>Resonite devlog post: I made some changes today that should improve the "needing to click join multiple times" thing again.</p><p>You can read more here: <a href="https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3590" rel="nofollow noopener noreferrer" target="_blank">https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3590</a></p><p>But try it out and let me know 😄</p><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite update post: <strong>2025.3.18.23</strong><br>A hotfix for two issues that popped up with latest update!</p><p>I kept this one compatible with previous, but update is recommended as soon as you can, since some settings will be broken!</p><p><strong>Locale:</strong></p><ul><li>Merged Korean locale update by @mirpasec</li></ul><p><strong>Fixes:</strong></p><ul><li>Fixed Gaussian Splat imports not getting point cloud mesh colliders when VRAM compression is on (based on report by @nytra, issue #3946)<br>-- This fixes the Gaussian Splat tool not working on those splats - however you'll need to reimport them or setup collider manually on existing ones</li><li>Fixed some settings failing to initialize after recent update (based on report by @nytra, issue #3945)</li></ul><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite update post: <strong>Locale:</strong></p><ul><li>Merged German locale update by @muppeq</li><li>Merged Korean locale update by @mirpasec</li><li>Merged Japanese locale update by @.aesc</li><li>Merged English locale fix by @muppeq</li><li>Merged French locale update by @Jae “awa” J4</li></ul><p><strong>Fixes:</strong></p><ul><li>Fixed "Save Here" functionality not working for World Orbs (reported by <span class="h-card"><a href="https://social.lexevo.net/@lexevo" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>lexevo</span></a></span>, @ardescar, @banane9, @nytra, issue #910, fixed by @probableprime)</li><li>Fixed crash when using FormatLocaleString node with locale strings with arguments (reported by @dustysprinkles, brecert, @art0007i, issue #3934)</li><li>Fixed invalid particle raycasts causing logspam (reported by @mrhedx., @bluecyro and @jackthefoxotter, issue #3932)</li><li>Fixed disabled/inactive reflection probes updating &amp; causing excessive coroutine accumulation and performance degradation when in OnChanges mode (reported by @readun, @firefly2422, @zahndy, issue #3819, @ohzee, @pizza.hut, @nutcake, @shockcoil, @its_fawn, issue #3938)</li></ul><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite update post: - Added OrientAtPoint PhotonDust module to orient particles at certain point (requested by @ultrawidegamer, issue #3913)<br>-- This will make particles face a single target point in arbitrary space<br>-- You need to use this with "Local" for particle alignment mode so the rotations are displayed properly</p><ul><li><p>Added OverrideParent to DuplicateSlot node (requested by @Colin The Cat, @Nuki Raccoon ♀, issue #3869)<br>-- When not null, the duplicate will be created directly under the new parent</p></li><li><p>Added SaveProxy component to replace ReferenceProxy behavior of redirecting item saves<br>-- This fixes items with ReferenceProxy with Target Slot not being able to be saved (reported by @jackthefoxotter, @bluecyro, issue #3877)</p></li></ul><p><strong>Tweaks:</strong></p><ul><li>Removed obsolete explicit delegate references on RandomObjectSpawner (reported by @art0007i, issue #3936)</li></ul><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite update post: <strong>2025.3.17.1373</strong><br>Hello everyone!</p><p>I got some more goodies for you! There's some more additions for the Gaussian Splats - there's now a tool for doing basic editing! You can crop them visually in-game! I'd like to do more fancier and fine grained editing in the future, but that's a lot more work. This one was a very quick add and should help with basic cleanup in-game.</p><p>There's a new module for PhotonDust too! This one was just 5 minutes of work, but should allow for neat effects!</p><p>There's a whole bunch of bugfixes too for things and tweaks to improve quality of life and stability.</p><p>The rest of the week might be a quieter though, as I'll have a bunch of MMC responsibilities and will probably be working on Awwdio, which will take a bit before it forms into something testable.</p><p><strong>New Features:</strong></p><ul><li><p>Added GaussianSplatTool for basic visual editing of Gaussian Splats<br>-- Currently this tool allows to visually crop Gaussian Splats either by box or sphere<br>-- Use primary to draw the crop region. Then secondary to initiate the crop.<br>-- Currently the tool has basic visuals. We'll have content team make improved visuals soon<br>-- In the future, the tool will also allow for more fine grained &amp; real-time editing, but for now it allows basic cropping, which was quick enough to add<br>-- You can find it under Resonite Essentials/Tools/Misc<br>-- It will crop any Gaussian Splats that overlap the selected region (in case there are multiple)</p></li><li><p>Added Advanced Settings for Gaussian Splat quality<br>-- This lets you configure formats of individual data buffers<br>-- This is recommended for specific use-cases only - use the templates unless you need this<br>-- This can be used to help diagnose crashes with specific GPU's (@zyro1331, @Redd (evil mentor) ko-tengu, AwesomeTornado, issue #3899, @.fulgens, issue #3935)</p></li></ul><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
Noble :frostbite:<p><span>this inspector goes absolutely insanely hard and i think anyone without the custom inspectors mod should install it solely to use this inspector<br></span><a href="https://wolfdo.gg/tags/UniPocket" rel="nofollow noopener noreferrer" target="_blank">#UniPocket</a><span> </span><a href="https://wolfdo.gg/tags/Resonite" rel="nofollow noopener noreferrer" target="_blank">#Resonite</a><span><br><br></span><a href="https://uni-pocket.com/en/items/b46941c3-1f37-487c-abb6-149bc2cdb150" rel="nofollow noopener noreferrer" target="_blank">uni-pocket.com/en/items/b46941c3-1f37-487c-abb6-149bc2cdb150</a></p>
Contacts Plus<p>C+ is off to talk bs yet again, though tonight Def has a story! what will it be? oh we also got stomped at Tetris. Sorry for late post I (raspberrykitty1) was sleeping lol<br><a href="https://twitch.tv/contactsplus" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/contactsplus</span><span class="invisible"></span></a></p><p><a href="https://cyberfurz.social/tags/VR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VR</span></a> <a href="https://cyberfurz.social/tags/VirtualReality" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VirtualReality</span></a> <a href="https://cyberfurz.social/tags/Resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Resonite</span></a> <a href="https://cyberfurz.social/tags/Furry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Furry</span></a> <a href="https://cyberfurz.social/tags/Podcast" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Podcast</span></a> <a href="https://cyberfurz.social/tags/Live" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Live</span></a> <a href="https://cyberfurz.social/tags/Livestream" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Livestream</span></a> <a href="https://cyberfurz.social/tags/Twitch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Twitch</span></a></p>
ResAnnounce<p>Resonite devlog post: To give context what the Art Team has been up to lately: Refurbishing the current Dawn asset set by fixing mesh issues, update materials, utilize material relays to use mainly primitive colliders, and finish some unfinished/missing/broken pieces.<br>These refurbished assets would be uploaded to the Essentials and used for the Avatar Gazebo, updating the cloud home, and the tutorial world.</p><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ƬΛKIПӨVӨ<p>I think its time for a remaster of my favorite vore post, this is a WIP comic of me "catching a thief red handed" Cute bird did not stand a chance against my ass, he just slurped right in!<br><a href="https://cyberfurz.social/tags/Resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Resonite</span></a> <a href="https://cyberfurz.social/tags/Vrchat" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vrchat</span></a> <a href="https://cyberfurz.social/tags/furrynsfw" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>furrynsfw</span></a> <a href="https://cyberfurz.social/tags/vore" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vore</span></a></p>
ƬΛKIПӨVӨ<p>Hai welcome to my brewing tent if you come in here I can make you some cool potions, for cash...or something else. &gt;:3<br>Tags: <a href="https://cyberfurz.social/tags/Resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Resonite</span></a> <a href="https://cyberfurz.social/tags/Vrchat" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vrchat</span></a> <a href="https://cyberfurz.social/tags/furry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>furry</span></a></p>
ResAnnounce<p>Resonite devlog post: We keep getting people arguing for Ref Hacking to be officially supported, for things to be auto-upgraded and for alternatives to be implemented before it's broken.</p><p>But we fundamentally cannot give you those guarantees/promises, no matter how much people argue for it. That's why we give you the next best thing we can do - we warn you about what will happen with it, so you're at least informed of the pitfalls.</p><p>I've done another take on this with recent Resonance episode, I would be really grateful if you took time to understand this and understand why we give the warnings on this:</p><p><a href="https://www.youtube.com/watch?v=0DWz10SBOKU" rel="nofollow noopener noreferrer" target="_blank">https://www.youtube.com/watch?v=0DWz10SBOKU</a></p><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite update post: - Added <code>disallowedPlatformInterfaces</code> and <code>allowedPlatformInterfaces</code> to Config.json (requested by ko-tengu, issue #3780, implemented by @probableprime)<br>-- This allows disabling/allowing platform interfaces by name<br>-- This can be used to completely disable Steam and Discord related functionality by specifying the value <code>["Discord", "Steam"]</code><br>-- The disallow list will specifically block particular platform interfaces, but allow all others<br>-- The allow list will disable all interfaces other than specified ones. Specify <code>[]</code> if you want to disable all of them. Specify <code>null</code> to allow all of them (other than explicitly disabled ones)</p><ul><li>Provide <code>universePublicDashOnly</code> which allows universes that only want to use the default dash layout</li></ul><p><strong>Tweaks:</strong></p><ul><li><p>GaussianSplat Quality Settings is now per-machine</p></li><li><p>Rendering Quality Settings are now per machine</p></li><li><p>When in a Universe, the Universe's primary group ID is used in the world browser for filtering (implemented by @probableprime )</p></li><li><p>When in a Universe, the <code>appName</code> in locale strings now uses the universe name (implemented by @probableprime)</p></li><li><p>Added filter preset name to buttons' slot name within the filter facet (implemented by @probableprime)</p></li><li><p>Renamed GlowingSphereToggle to LegacyGlowingSphereToggle (based on report by @dustysprinkles, brecert, issue #3886)</p></li></ul><p><strong>Locale:</strong></p><ul><li>Merged French locale update by @Jae “awa” J4</li><li>Merged Chinese locale update by modimobeikete</li><li>Merged German locale update by @muppeq</li><li>Merged English locale fixes by @muppeq</li><li>Merged Japanese locale update by @.aesc</li></ul><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite update post: <strong>Fixes:</strong></p><ul><li>Fixed SPZ gaussian splat imports being inverted on the X axis (reported by @shininghero, @Anquietas System, @bredo, @dustysprinkles, issue #3872)</li><li>Fixed SPZ files not being decoded fully in some cases (e.g. when running under .NET 9)</li><li>Fixed bug that prevented worlds from being opened when in a universe and not using port restrictions (fixed by @probableprime)</li><li>Fixed deleted user accounts not being removed from groups on wipe (reported by @ardescar, @dantetucker, issue #3867, fixed by @dantetucker)</li><li>Ensure that additional metadata (supporter, entitlements, old username changes) are wiped when accounts are deleted<br>-- All previously-undeleted data for wiped accounts has now been deleted with the above changes</li></ul><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite update post: <strong>New Features:</strong></p><ul><li><p>Added support for VRAM compression for gaussian splats to improve their performance<br>-- This is a lossy compression that reduces the size of the gaussian splats in the VRAM (as well for download)<br>-- This also significantly improves rendering performance at lower quality levels due to less GPU bandwidth usage<br>-- Quality levels are: Very High (uncompressed), High (2.94x smaller), Medium (5.14x smaller), Low (14x smaller), VeryLow (18.62x smaller)<br>-- You can set your quality level in the Graphics settings<br>-- Default is automatically determined by amount of available VRAM in your system</p></li><li><p>Added "Minimum locally compressed quality" setting<br>-- For locally imported splats, the quality will never go lower than this setting<br>-- This is due to the very low qualities being very heavy and time consuming to compress and they should only be compressed in the cloud<br>-- The VRAM compression implementation is a port based on this project: <a href="https://github.com/aras-p/UnityGaussianSplatting" rel="nofollow noopener noreferrer" target="_blank">https://github.com/aras-p/UnityGaussianSplatting</a></p></li><li><p>Added GaussianSplatAssetMetadata for providing stats for a Gaussian Splat assets (requested by @Raidriar🐧, issue #3871)<br>-- Those stats are visualized on StaticGaussianSplatProvided in the inspector for currently loaded splat<br>-- This currently provides: Number of splats, VRAM usage (raw value + formatted) and actual loaded variant</p></li><li><p>Added KMeansCluster method for processing textures<br>-- This will cluster the colors/pixel positions using K-means clustering algorithm.<br>-- This can be useful for stylizing &amp; creating various effects</p></li></ul><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
ResAnnounce<p>Resonite update post: <strong>2025.3.11.1347</strong><br>Hello everyone!</p><p>I've got another chunk of Gaussian Splats support work for you, significantly improving their performance! Resonite and the asset variant system now supports generating VRAM compressed variants - these use significantly less VRAM (up to 18.62x times less), load faster (the files are smaller) and render faster too (less memory bandwidth usage on the GPU).</p><p>This also means that you can now import bigger splats than before without them killing your VRAM and performance as a result. My own 3 million splats render quite noticeably faster with this and make my computer die less.</p><p>And the best part, it all fits into our asset variant system - you don't need to do anything extra! Any already uploaded gaussian splats benefit from this automatically as well as any new ones you upload - our system will generate the variants as needed.</p><p>You can select the quality of splats (and how much VRAM they use) in settings - the system should pick a good value based on your VRAM amount by default though, so most of the time you might not need to change anything at all.</p><p>There's some other extras! Because some of the compression variants use k-Means Clustering algorithm, I've also adapted it as a texture processing method! You can palettize/stylize your textures with a new processing option as a small bonus!</p><p>There's also some privacy oriented features - you can now selectively disable/allow platform interfaces like Discord/Steam thanks to @probableprime's work.</p><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>
shininghero<p>Classic <a href="https://cyberfurz.social/tags/Resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Resonite</span></a> moments</p><p>Me (internally): It's after midnight, I should say goodnight and head off.</p><p>Resonite: *suffers a Unity crash and starts collecting logs*</p><p>Me: Well, that's... One way to enforce getting to bed on time.</p>
ResAnnounce<p>Resonite devlog post: Found a bunch of permissively licensed test images that I'm going to throw at this:<br>You can find them here: <a href="https://patterns.wrwetzel.com/" rel="nofollow noopener noreferrer" target="_blank">https://patterns.wrwetzel.com/</a></p><p><a href="https://social.lexevo.net/tags/resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>resonite</span></a></p>