Jack Zhang (📹🦝 Raccoon)<p>I think some of the <a href="https://furry.engineer/tags/FSR4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FSR4</span></a> instability can be attributed to uneven multiples for resolution height pixel count and width pixel count for the source resolution for each preset.</p><p>What would be extremely helpful would be a resolution scale slider integrated into FSR4 for a manual render resolution selection rather than a preset. Making that standard in a native FSR4 game implementation can help reduce instability should people want a slightly higher source resolution than one of the presets.</p><p><a href="https://furry.engineer/tags/AMDRadeon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AMDRadeon</span></a> <a href="https://furry.engineer/tags/RX9070XT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RX9070XT</span></a> <a href="https://furry.engineer/tags/RX9070" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RX9070</span></a></p>