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#mame

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Jake in the desert<p>New version of MAME out - version 0.276</p><p><a href="https://www.mamedev.org/?p=549" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">mamedev.org/?p=549</span><span class="invisible"></span></a></p><p><a href="https://c.im/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> <a href="https://c.im/tags/emulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulation</span></a> <a href="https://c.im/tags/emulators" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulators</span></a> <a href="https://c.im/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a></p>
Marty | 123NZ & TravelGeek<p>Switched from <a href="https://mastodon.social/tags/EmuDeck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EmuDeck</span></a> to <a href="https://mastodon.social/tags/RetroDeck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroDeck</span></a> and couldn't be happier. Better organised, more emulators running and a better experience.<br>✅ Arcade<br>✅ Atari ST<br>✅ Intellivision<br>✅ Dreamcast<br>✅ Gamecube<br>✅ And just for fun.... Amiga 😱😆</p><p><a href="https://mastodon.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://mastodon.social/tags/Steamdeck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Steamdeck</span></a> <a href="https://mastodon.social/tags/Atari" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Atari</span></a> <a href="https://mastodon.social/tags/Mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mame</span></a> <a href="https://mastodon.social/tags/Dreamcast" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dreamcast</span></a> <a href="https://mastodon.social/tags/Gamecube" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamecube</span></a> <a href="https://mastodon.social/tags/Intellivision" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Intellivision</span></a> <a href="https://mastodon.social/tags/Amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Amiga</span></a></p>
TiTiNoNero :__:<p>Hi!<br>I'm trying to find a game I used to play on arcades in the 80's. Can't remember its name or editor, so I am left with just a description.</p><p>I think I came across it on <a href="https://goto.77nn.it/tags/mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame</span></a> a few years ago, but lost track of it.</p><p>It's a vertical scrolling shoot 'em up, where the player impersonates a chopper.</p><p>The chopper firing range varies depending on the movement... i.e. if you move forward on the screen, the chopper tilts forward and it's able to shoot targets on the ground, while when steady it shoots only flying enemies. When leaning left and right the chopper not only slides, but turns a little bit, so that the shoots are angled.<br>Targets you can find: choppers, planes, ground vehicles and buildings, and also cows and soldiers.</p><p><a href="https://goto.77nn.it/tags/mastohelp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mastohelp</span></a> <a href="https://goto.77nn.it/tags/arcade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arcade</span></a> <a href="https://goto.77nn.it/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://goto.77nn.it/tags/shootemup" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shootemup</span></a></p>
D1re_W0lf ⁂<p><span class="h-card" translate="no"><a href="https://mastodon.social/@rileytestut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>rileytestut</span></a></span> <span class="h-card" translate="no"><a href="https://thestopbutton.social/@andrew" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>andrew</span></a></span> Ironically?<br>MAME4iOS has a clear lead on that. <br>Apple even repeats the same rejection message in a loop. Everything but allow them on App Store. </p><p><a href="https://mstdn.social/tags/mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame</span></a> <a href="https://mstdn.social/tags/mame4ios" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame4ios</span></a></p>
RxBrad<p>My <a href="https://mastodon.rxbrad.com/tags/Arcade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Arcade</span></a> <a href="https://mastodon.rxbrad.com/tags/emulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulation</span></a> cabinet started on Windows. It eventually moved to Ubuntu. And now it runs Kubuntu.</p><p>I could just play my damn games... but now I *need* to install some flavor of Arch on this thing.</p><p><a href="https://mastodon.rxbrad.com/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.rxbrad.com/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a></p>
Victoria Krb RetroGeek Blog<p>Last year i ported à Multiple Arcade Machine Emulator <a href="https://piaille.fr/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> for <a href="https://piaille.fr/tags/AmigaOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AmigaOS</span></a> called Minimix most likely for <a href="https://piaille.fr/tags/pistorm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pistorm</span></a> accelerators. Here i was testing multitasking, and the AHI sound mixer <a href="https://piaille.fr/tags/retrogeek" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogeek</span></a> <a href="https://piaille.fr/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://piaille.fr/tags/Amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Amiga</span></a> <a href="https://piaille.fr/tags/Amiga1200" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Amiga1200</span></a> <a href="https://piaille.fr/tags/github" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>github</span></a><br><a href="https://github.com/krabobmkd/amigamame/releases/tag/v1.0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/krabobmkd/amigamame</span><span class="invisible">/releases/tag/v1.0</span></a></p>
The Last Psion | Alex<p>It takes about 3 hours to compile <a href="https://oldbytes.space/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> on my dedicated <a href="https://oldbytes.space/tags/HaikuOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HaikuOS</span></a> build box, a Xeon-upgraded Lenovo M93p Tiny. It's always a tense three hours.</p>
The Last Psion | Alex<p>Success! <a href="https://oldbytes.space/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> <a href="https://oldbytes.space/tags/HaikuOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HaikuOS</span></a> <a href="https://oldbytes.space/tags/Psion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Psion</span></a></p>
The Last Psion | Alex<p>Finally got around to fixing the patch for <a href="https://oldbytes.space/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> on <a href="https://oldbytes.space/tags/HaikuOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HaikuOS</span></a>. Took about 2 minutes. 🤦</p><p>So, to refresh everyone's memory, this is:</p><ul><li><a href="https://oldbytes.space/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> 0.273, compiling on and for...</li><li><a href="https://oldbytes.space/tags/HaikuOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HaikuOS</span></a> R1B5, running on a...</li><li>Lenovo M93p Tiny with a Xeon E3-1275L V3 upgrade and 16 GB RAM, via...</li><li><a href="https://oldbytes.space/tags/tmux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tmux</span></a> over SSH, viewed from...</li><li>Konsole on <a href="https://oldbytes.space/tags/KDEPlasma" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>KDEPlasma</span></a> 6.2.5, running on...</li><li><a href="https://oldbytes.space/tags/ArchLinux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ArchLinux</span></a> (btw)</li></ul>
thuds wetly<p>does anyone have a guide or advice or any knowledge on how I can boot MAME on raspbian *without a desktop session*? I want to boot straight into the vanilla MAME front-end without any windowing system, desktop, or menus. Effectively, "kiosk mode". This system runs nothing else so I'm not afraid to make drastic changes or edit/recompile things. (I work on linux for a living but I just don't know the graphical architecture very well at all...)</p><p><a href="https://bonequest.net/tags/linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>linux</span></a> <a href="https://bonequest.net/tags/raspberry_pi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raspberry_pi</span></a> <a href="https://bonequest.net/tags/xorg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>xorg</span></a> <a href="https://bonequest.net/tags/wayland" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wayland</span></a> <a href="https://bonequest.net/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> <a href="https://bonequest.net/tags/raspbian" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raspbian</span></a></p>
IT News<p>Crafting a Cardboard Tribute to Puzzle Bobble - What do you get when you cross cardboard, deodorant rollers, and a love for retro ... - <a href="https://hackaday.com/2025/01/02/crafting-a-cardboard-tribute-to-puzzle-bobble/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2025/01/02/crafti</span><span class="invisible">ng-a-cardboard-tribute-to-puzzle-bobble/</span></a> <a href="https://schleuss.online/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://schleuss.online/tags/arduinohacks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arduinohacks</span></a> <a href="https://schleuss.online/tags/puzzlebobble" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzlebobble</span></a> <a href="https://schleuss.online/tags/puzzlebobble" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzlebobble</span></a> <a href="https://schleuss.online/tags/bust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bust</span></a>-a-move <a href="https://schleuss.online/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://schleuss.online/tags/arduinouno" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arduinouno</span></a> <a href="https://schleuss.online/tags/toyhacks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>toyhacks</span></a> <a href="https://schleuss.online/tags/arduino" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arduino</span></a> <a href="https://schleuss.online/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://schleuss.online/tags/mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame</span></a> <a href="https://schleuss.online/tags/lua" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lua</span></a></p>
The Last Psion | Alex<p>Someone asked me some questions on the <a href="https://oldbytes.space/tags/Psion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Psion</span></a> Series 3, so I thought I'd post my response here in case anyone else is interested. <a href="https://oldbytes.space/tags/LongRead" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LongRead</span></a> </p><h1>Emulator</h1><p>You've got two options. The first is the original "emulators" written by Psion, <code>S3AEMUL.EXE</code> and <code>S3CEMUL.EXE</code>. They both run in DOS and emulate the 3a and 3c. But they're less of an emulator than a runtime environment for <a href="https://oldbytes.space/tags/EPOC16" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EPOC16</span></a> (the OS). There's good and bad to this. You can run <code>S3AEMUL</code> and <code>S3CEMUL</code> straight in <a href="https://oldbytes.space/tags/DOSBox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DOSBox</span></a> and it will talk to your host OS's filesystem (Windows, Linux, macOS, whatever). You need to map an M: drive in DOSBox for the internal storage, but once that's done you can copy files straight into that folder on your host OS and run them in the emulators. The downside is that it's not true hardware emulation. You won't get a good judge of the speed of a real device, and some syscalls aren't implemented so will fail or crash the <a href="https://oldbytes.space/tags/emulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulator</span></a>. They're bundled with the SDK (see below).</p><p>The alternative is <a href="https://oldbytes.space/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a>. This is the closest to proper hardware emulation you're going to find. You can either dump your own ROMs using a tool called <a href="https://oldbytes.space/tags/EDisAsm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EDisAsm</span></a>, or you can find them in the usual MAME ROM repos. The one thing that is notably missing is RS232 emulation from the later models, because we haven't been able to find any documentation on the silicon, but it's working fine with the 3a.</p><h1>Toolchain</h1><p>At the moment you have only one option - the Psion SIBO C SDK with the <a href="https://oldbytes.space/tags/TopSpeed" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TopSpeed</span></a> C Compiler. You're going to need DOSBox (I personally prefer DOSBox Staging). It's all available on the Internet Archive in one easy download, including all the documentation you will need.</p><p><a href="https://archive.org/details/psion-sibo-c-sdk" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/psion-sibo</span><span class="invisible">-c-sdk</span></a></p><p>From there, you have a few libraries you can use. There CLIB, which is a pure ANSI C implementation, designed to easily port apps - don't use it, it's slow and you'll be missing a lot of features. Then there's PLIB, which is Psion's C dialect - very nice to use, and you can put together a C app pretty quickly. Finally, there's OLIB, which is Psion's proprietary OO C - it feels very clunky, but once you get over that it can be very powerful.</p><p>EPOC16 apps are restricted to a very pure version of the small memory model, but you can split code up into libraries known as DYLs.</p><p>In the past I've written code using VS Code, which can be made to play nicely with the SDK's header files. I've not got it working with NeoVim and clangd yet, but it should be possible with cmake.</p><p>The SDK comes with a debugger (<code>SDBG.EXE</code>), a DOS GUI app. If you run <code>SDBG.EXE</code> in DOSBox Staging, run the <code>Psion3a</code> MAME emulation, and enable RS232 over TCP on both, you can use <code>SDBG</code> to send apps to MAME. If you enable symbols, you can step through the code. It's rudimentary by modern standards, but it works pretty well.</p><p>I say "at the moment" because I'm slowly rewriting the tools in the SDK. I already have a new working version of <a href="https://oldbytes.space/tags/CTRAN" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CTRAN</span></a>, the preprocessor for Psion OO C, but I'm a long way from a compiler. There have been efforts to coax gcc into compiling for SIBO/EPOC16, but I think they have stalled for now.</p><p>If you want some examples of EPOC16 C and OO C code, take a look at these:<br><a href="https://github.com/thelastpsion/edisasm" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/thelastpsion/edisas</span><span class="invisible">m</span></a><br><a href="https://github.com/thelastpsion/pyramid" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/thelastpsion/pyrami</span><span class="invisible">d</span></a><br><a href="https://github.com/thelastpsion/nfsc" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/thelastpsion/nfsc</span><span class="invisible"></span></a><br><a href="https://github.com/nickmat/Psion3-Wari" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/nickmat/Psion3-Wari</span><span class="invisible"></span></a><br><a href="https://github.com/nickmat/Psion3-Vector" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/nickmat/Psion3-Vect</span><span class="invisible">or</span></a></p><h1>Device</h1><p>The 3mx is the best choice. It's significantly faster than the earlier models (27.6 MHz vs 7.6 MHz), has a switchable backlight, the fastest RS232 and the best version of EPOC16. I "daily drive" one for journalling, adventure games, and a few other small tasks. After that I'd say the 3c (beware - they were covered in soft-touch rubber, so will need cleaning) and the 2MB 3a. The latter is the most common. Most 3c units came with a backlight, except for the early UK ones. The 3a doesn't. Arguably the non-backlit screens have better contrast so you don't need the backlight so much in lower light, but the backlight has obvious benefits.</p><p><a href="https://oldbytes.space/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://oldbytes.space/tags/RetroDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroDev</span></a> <a href="https://oldbytes.space/tags/16bit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>16bit</span></a></p>
TantiLink<p>Giocare ai vecchi giochi Arcade con l'emulatore MAME per PC</p><p>Leggi articolo: <a href="https://www.tantilink.net/2024/12/Giocare-ai-vecchi-giochi-Arcade-con-emulatore-MAME-per-PC.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">tantilink.net/2024/12/Giocare-</span><span class="invisible">ai-vecchi-giochi-Arcade-con-emulatore-MAME-per-PC.html</span></a></p><p><a href="https://mastodon.uno/tags/arcade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arcade</span></a> <a href="https://mastodon.uno/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.uno/tags/windows" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>windows</span></a> <a href="https://mastodon.uno/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://mastodon.uno/tags/rom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rom</span></a> <a href="https://mastodon.uno/tags/mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame</span></a> <a href="https://mastodon.uno/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.uno/tags/emulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulator</span></a></p>
Andthesito<p>Hola, llego ahora por aqui, así que voy con la <a href="https://frikiverse.zone/tags/presentacion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>presentacion</span></a> </p><p>Soy un aficionado a la temática friki habitual, en sus vertientes lectura, cine y juegos de mesa. </p><p>No soy muy de videojuegos, lo poco que juego suele ser emulado <a href="https://frikiverse.zone/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a>, <a href="https://frikiverse.zone/tags/ScummVM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScummVM</span></a> y similares.</p><p>En cuanto a <a href="https://frikiverse.zone/tags/lectura" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lectura</span></a> me gusta prácticamente todo,; suelo combinar temática <a href="https://frikiverse.zone/tags/sci" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sci</span></a>-fi y <a href="https://frikiverse.zone/tags/fantas%C3%ADa" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasía</span></a> con literatura clásica o libros de géneros al azahar para no estar leyendo siempre sobre lo mismo.</p>
Alexander Dyas<p>Finally got my Switch Pro controller mapped in Batocera. Running it on a Pi 5 seems to have fixed the niggles. Twin sticks make Robotron so much easier, still hard tho 😁</p><p>Oh and I realise also now that you’re supposed to save the human beans…</p><p><a href="https://mindly.social/tags/Robotron" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Robotron</span></a> <a href="https://mindly.social/tags/mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame</span></a> <a href="https://mindly.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mindly.social/tags/batocera" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>batocera</span></a></p>
Alexander Dyas<p>No wonder Robotron is so frickin hard, you’re supposed to be using a second joystick to direct your shooting. Bah. Now you tell me.</p><p>Off to research best two stick gamepad to use with Batocera / MAME / Raspberry Pi and to ignore the voice in my head telling me to get a serious arcade controller.</p><p><a href="https://mindly.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mindly.social/tags/mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame</span></a> <a href="https://mindly.social/tags/batocera" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>batocera</span></a></p>
RxBrad<p>Almost a decade ago I spent hundreds of dollars to build myself a fancy <a href="https://mastodon.rxbrad.com/tags/arcade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arcade</span></a> cabinet. A solid 90% of my time on it is spent playing just Ms. Pac-Man and Mr. Do.</p><p>Still, money well-spent.</p><p><a href="https://mastodon.rxbrad.com/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> <a href="https://mastodon.rxbrad.com/tags/emulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulation</span></a> <a href="https://mastodon.rxbrad.com/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a></p>
Alexander Dyas<p>Beginning to be convinced that getting anything to work with the MAME emulator IS the game. Seeing a running game is actually the “Well done” screen. If so I’m crap at MAME.</p><p><a href="https://mindly.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mindly.social/tags/mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame</span></a></p>
child of baphomet<p>Trying to write a tiger electronics emulator from scratch. </p><p>I got stuck because the program counter isn't incremented normally. It's a "polynomial counter". </p><p>I was 100% stuck, but apparently someone at MAME managed to physically reverse the register, maybe from the dye, understanding it was an LFSR...</p><p>I am so, so dumb. <a href="https://mastodon.gamedev.place/tags/mame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mame</span></a> <a href="https://mastodon.gamedev.place/tags/emulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulation</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
The Last Psion | Alex<p><a href="https://bitbang.social/tags/MAME" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MAME</span></a> 0.269 compiled fine on <a href="https://bitbang.social/tags/HaikuOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HaikuOS</span></a>, as expected.</p><p>I had a quick go at compiling MAME 0.270 in case it was an easy fix.</p><p>For some reason, the new files in the `3rdparty/genie/build/gmake.haiku` folder aren't being added to the patchset by `haikuporter -e mame`, even though it works fine for 0.269 and earlier. The patches are detected as changes when running `git status`, too.</p>