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#gamedev

240 posts204 participants7 posts today
Doodle 🏳️‍🌈
Public

Closing off another gameplay loop at long last! Collecting sparks now has a purpose -- upgrading your movement! At some point I should add some visual flair (like a different tail color) to better indicate the upgrade, but you definitely feel it when playing yourself.

UI work isn't my strongsuit, but every time I make something different I learn a lot more.

Jay Justice🏳‍🌈🇯🇲♿
Public

Day 5 of GDC! Last day already! It went by so fast! I'm going out in a bright burst of color & a lot of noise 😂 if you recognize my fashion inspo you get a NoPrize 🫡 If I haven't seen you all week it's your last chance to catch me until next year! I have had the best time & I hope you did too 🥰 #GDC #gamedev #fashion

Shattered Pixel
Public

Hey Dungeoneers, I've just released that second patch for Shattered Pixel Dungeon v3.0 that I mentioned last week. It's some more smaller fixes and translation updates. This includes a fix for a Steam Deck quirk which caused Shattered to think it was on a 4" screen instead of a 7" one.

duende
Public

More of our fluffy boi 🦊

- 48 shells
- 4x the density compared to the previous post
- 4k @ 180fps on RX 6700 XT in that scene (haven't done any optimizations yet)

Denman Rooke
Public

Hey folks! I have some game dev friends who are designing a deckbuilder game and on the lookout for an artist who would like painting "a lot of weird colourful birds".

Project is in prototype and looking for funding, but want to have an artist lined up.

Submit portfolios to hello@neonaurelius.com