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#fedijam3

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André-LA 🎀 gamedev<p>I don't know if I'll finish this game for FediJam in time, but I'm REALLY glad that in the end I got this working!!</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/FediJam3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam3</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithO3DE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithO3DE</span></a></p>
Thomas Hirsch<p>So, recently, when my kids again asked about "learning to program", we came across the amazing <a href="https://flipping.rocks/tags/microstudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>microstudio</span></a> IDE¹. You develop your games online, collaboratively, in Microstudio script (or Lua or Python), and it can export to web, desktop or mobile. </p><p>They were familiar with <a href="https://flipping.rocks/tags/Scratch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Scratch</span></a>, but the next step into using actual code - syntax errors on top of the logic errors - is always daunting. </p><p>So, after a few experimental projects in different directions, and building on the microstudio jump &amp; run examples, we decided to join this month's <a href="https://flipping.rocks/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a> (<a href="https://flipping.rocks/tags/FediJam3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam3</span></a>) and hoist the sails.. ⛵</p><p>We're now one week in. It's been a fun venture into not only programming, but also managing expectations, focusing on a game mechanic and essentially what the player sees. Not too heavy on the programming for them (dealing with syntax errors is tough), but the collaborative IDE allows them to interactively change everything and discover the effects, and to contribute with game assets and see how they magically (cough) pop up in the game. Highly recommended!</p><p>So now we spend a good part of the weekends sitting around the family table, each on a laptop, cursing like pirates, tinkering and playtesting. Arrgh! </p><p>¹<a href="https://microstudio.dev" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">microstudio.dev</span><span class="invisible"></span></a></p>
Jacob Ibáñez 🔒<p>No me gusta Periplus como nombre porque es muy obvio y genérico. Las opciones giran en torno al verbo parapleo, que siginfica precisamente "navegar bordeando la costa". Parapleo es el verbo, paraplotér es la persona que ejecuta esa acción (navegante que bordea la costa) y paraplóimos es la acción derivada del verbo (navegación bordeando la costa).</p><p>Emporion era simplemente el nombre de la colonia focea que hoy en día se llama Empúries. Significa "mercado" en griego.</p><p><a href="https://xarxa.cloud/tags/Poll" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Poll</span></a> <a href="https://xarxa.cloud/tags/Fedipoll" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedipoll</span></a> <a href="https://xarxa.cloud/tags/Fedijam3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam3</span></a></p>