nivs<p>Be cool to see it in the original script. From the look of the decompiler it's definitely not a general purpose language (no surprise!). I imagine it was quite simple and they had a compiler of sorts to spit out the bytecodes. </p><p>I wonder if it was ever used in any other games?</p><p><a href="https://mastodon.social/tags/Amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Amiga</span></a> <a href="https://mastodon.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://mastodon.social/tags/RetroDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroDev</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/bitmapbrothers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bitmapbrothers</span></a></p>